Guild Level

Your effort travels with you. Points sit on the character as Guild Value. The guild level is the sum of all members.

  • Leave or get kicked: the guild loses your share. You keep 100% of your Guild Value.
  • Join: your Guild Value is added to the new guild at once.
  • Every new guild starts at level 1. Maximum is level 10.
  • Bonuses need character level 8+. In game: !guildvalue.

How you earn Guild Value

Below level 8 you do not score. Bonuses start at level 8. Value stays on the character.

Frags (+8)

  • Both killer and victim must be in a guild.
  • The victim's guild must be another guild (same guild = no points, no guild = no points).
  • Level gap at most 12% of the higher level (example: a level 50 hunter only scores on 44–56).
  • Not the same account or IP. Same victim at most once per 30 minutes. At most 20 scoring frags per day.
  • No points in a protection zone.

Named hunts (the blood is divided)

The hunt has one pile of Guild Value, sized from how much life the foe could hold: pile = max health / 100 (at least 25, at most 400). A named raid never pays less than its stature in this climate (Orshabaal, Ferumbras, Morgaroth, Ghazbaran, POI uniques, pharaohs, pirate lords…).

When it falls, the pile is split by who actually hurt it:

  • Damage from you and your summons counts as yours.
  • You need a guild, level 8+, and a real share of the fight (about 1% of its health).
  • Your slice = your damage / all qualifying damage. The leftover point goes to the one who dealt most.
  • Unguilded fighters do not take a slice and do not steal yours.
  • Each hunter is told the percent of blood they dealt and the Guild Value they claim.

Examples of the pile (health / 100): Ferumbras 280, Orshabaal 225. A harder body pays more. Bring a guild that can hold the floor — the one who bleeds the beast most, takes the largest share.

Levels and bonuses

LevelGuild Value neededExp bonusLoot chance bonus
1 0 +0.25% +1.5%
2 900 +0.5% +3%
3 1,900 +0.75% +4.5%
4 3,000 +1% +6%
5 4,300 +1.25% +7.5%
6 5,900 +1.5% +9%
7 7,900 +1.75% +10.5%
8 10,400 +2% +12%
9 13,600 +2.25% +13.5%
10 18,300 +2.5% +15%

Cap: +2.5% exp and +15% loot chance at level 10.

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